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Full History
2007-06-04 23:33
Added speed changes to path waypoints. Requires modifications to data files.[...]
2007-05-28 18:20
Modified player respawning to include a delay and improved the game_over logic.[...]
2007-05-13 13:14
Cleaned up some keyboard handling when transitioning between states and changed exit signal polling for cinimatics.[...]
2007-05-12 15:29
Adding object-path previewer and added delay before triggering a level end on killing a level-ender object.[...]
2007-05-07 22:19
Input routines modified so that polling individual events is supported for use on the main menu.[...]
2007-04-24 00:04
Initialize subobjects when creating a new object. Fixes a crash bug.[...]
2007-04-24 00:00
Fixed input initialization to permit demo recording.[...]
2007-04-07 00:01
Fixed spawn_object to properly call set_state and fix font loading to disable firing pattern in default state.[...]
2007-03-30 00:22
Added a few more checks to ready_player, make music fade out instead of halt (which was causing crashes), and added firing sequence keys to view_object.[...]
2007-03-16 00:26
Make the main menu selector movement reset game time.[...]
2007-03-09 08:15
Added simple menu system and main menu to title screen.[...]
2007-02-25 16:03
Increase MAX_TILES and changed code so that player weapon upgrades are not reset at each level.[...]
2007-02-17 19:48
Added object viewer and added sub-object capabilities for game objects. Object datafile format changed.[...]
2007-02-12 17:23
Cleaned up variable defs in header files; removed config.h; changed compile time option for SDL_MIXER.[...]
2006-10-22 23:22
Added config.h for compile options. Added option to build without SDL_mixer. Fixed copying of filenames to add a null at the end of the filename (was causing crashes).[...]
2006-08-21 17:39
Changed type of keys to Unit16.[...]
2006-06-08 20:33
Fixed potential bug with uninitialized filename.[...]
2006-06-04 12:31
Kill off-screen objects immediately instead of initiating death sequence.[...]
2006-06-04 12:30
Added some extra initialization code for sprite and sound arrays.[...]
2006-06-03 14:57
Moved more declarations into header files and added more variable initialization code.[...]
2006-05-31 00:27
Added some initialization code for new items.[...]