dehydratedwater.org

Full History

2007-06-04 23:33

Added speed changes to path waypoints. Requires modifications to data files.[...]

2007-05-28 18:20

Modified player respawning to include a delay and improved the game_over logic.[...]

2007-05-13 13:14

Cleaned up some keyboard handling when transitioning between states and changed exit signal polling for cinimatics.[...]

2007-05-12 15:29

Adding object-path previewer and added delay before triggering a level end on killing a level-ender object.[...]

2007-05-07 22:19

Input routines modified so that polling individual events is supported for use on the main menu.[...]

2007-04-24 00:04

Initialize subobjects when creating a new object. Fixes a crash bug.[...]

2007-04-24 00:00

Fixed input initialization to permit demo recording.[...]

2007-04-07 00:01

Fixed spawn_object to properly call set_state and fix font loading to disable firing pattern in default state.[...]

2007-03-30 00:22

Added a few more checks to ready_player, make music fade out instead of halt (which was causing crashes), and added firing sequence keys to view_object.[...]

2007-03-16 00:26

Make the main menu selector movement reset game time.[...]

2007-03-09 08:15

Added simple menu system and main menu to title screen.[...]

2007-02-25 16:03

Increase MAX_TILES and changed code so that player weapon upgrades are not reset at each level.[...]

2007-02-17 19:48

Added object viewer and added sub-object capabilities for game objects. Object datafile format changed.[...]

2007-02-12 17:23

Cleaned up variable defs in header files; removed config.h; changed compile time option for SDL_MIXER.[...]

2006-10-22 23:22

Added config.h for compile options. Added option to build without SDL_mixer. Fixed copying of filenames to add a null at the end of the filename (was causing crashes).[...]

2006-08-21 17:39

Changed type of keys to Unit16.[...]

2006-06-08 20:33

Fixed potential bug with uninitialized filename.[...]

2006-06-04 12:31

Kill off-screen objects immediately instead of initiating death sequence.[...]

2006-06-04 12:30

Added some extra initialization code for sprite and sound arrays.[...]

2006-06-03 14:57

Moved more declarations into header files and added more variable initialization code.[...]

2006-05-31 00:27

Added some initialization code for new items.[...]